ericcallahan.thejam@gmail.com
Game Developer
3D Generalist
Voice Actor
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Sargent Seal Boss
Phase 1 of the Sargent Seal fight is by far the most complex blueprint I've made, next to the Results Screen.
The boss follows a spline path, and after a few seconds, or when he is attacked, he initiates his attack sequence. The attacks are randomly chosen, much like other bosses.
After two attacks, he will throw his sword, which travels along its own spline path. If the player attacks this sword, the player will have the "Has Sword" boolean enabled, allowing them to damage the boss. After 9 hits are dealt, the boss retrieves the sword, and this repeats two more times.
Phase 2 is programmed similarly to other bosses, where he randomly selects an attack. There are booleans in place to ensure he does not use the same attack more than once.
You can view the full blueprints for Phases 1 and 2 on BlueprintUE.com.







