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Cutscene Animations in Walrus Run

View all the cutscenes on

A showcase of the animations featured in the cutscenes. Go to (Visual Development < Cutscene Direction) to learn how I went about making the cutscenes in-engine.

As a Junior animator and a Solo Developer, I decided to take a different approach with this game. Rather than make each animation objectively "good," I wanted to make them as funny as possible. Characters are animated in a very limited, pose-to-pose manner. Characters often blend from pose to pose while their mouths are being animated, in a way that emulates the style of 2D cartoons. There proportions and bones are stretched in unorthodox ways all the time, in a way that's meant to look appealing and add to the comedic tone of the game.

On this page, you can view videos of my personal favorite cutscenes from the game.

© 2025 The Jam Games LLC, All rights reserved. "Walrus Run" and all associated names, logos, and designs are trademarks of The Jam Games LLC. All other trademarks are the property of their respective owners.
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