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ericcallahan.thejam@gmail.com
Game Developer
3D Generalist
Voice Actor
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Character Models
A showcase of the models featured in Walrus Run, and their topology.
My goal was to use as few polygons as possible to both retain the smooth curvatures of the characters, and make the game run as good as possible on low-end hardware - and hopefully, Nintendo Switch one day!
Certain features, such as limbs and eyes, are detached from the model to allow for my style of animation present in the game.
All renders are taken in Blender. These renders contain Blender's cel-shading, which serves to imitate what the model would look like in Unreal's cel-shading.


























































































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